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DJ Boy (Arcade Version): All Intros
 
01:33
DJ Boy Arcade Version (US) All 5 intros that appear after your insert your coins and start the game. The intro changes after each time you start a new game.
Views: 3916 Final Crash
Street Fighter III 3rd Strike: Fight for the Future - Secret Q Boss Fight
 
02:07
To fight Q, you must: - not lose any rounds. Q should appear after you finish Stage 7. - not continue. You're not supposed to lose rounds, anyway. - get a grade of at least a D or better on every stage. - get 2 or more "Special Points." You get these from getting better grades each match. - get more than 5 Super Art Finishes. If you change the maximum rounds in a match, this condition's formula is basically: [Number of Max Rounds in Each Match + 2 Super Art Finishes = Condition Met] For example, if you set the matches to end after one round, you would need to use 3 Super Art Finishes throughout the game. This is the only way you can fight him in Single Player, although he can be selected normally on the character select screen.
Views: 6619 Final Crash
Silent Scope EX ♫ Soundtrack ♫: Let's Go Home (Happy Ending)
 
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Silent Scope EX Arcade Music Upload Composed by Jimmy Weckl This is plays for the good ending you get for killing the final boss successfully.
Views: 1937 Final Crash
Streets of Rage 3: Everyone VS. Robot Y
 
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Descriptions for all the characters' loops: Axel Walk in a specific spot where Robot Y will hopefully stand on the floor for you to quickly punch and grab knee combo it. This will somehow prevent Robot Y from breaking out of combos. Then, standing in Robot Y's position, do his infinite boxing loop (at least that's what I would call it) for the rest of the fight. Blaze Jump kick Robot Y from the left side of the room(preferably with the neutral jump kick, as shown in the video) to the center of the room. Standing in the same position, do a suplex from behind. After Robot Y stands back up, it should do a short jump that doubles as a grab. Be sure it lands nearby to the right of you. Robot Y will do either a low kick or a punch, which you avoid by jumping behind it, where you will do another suplex. Repeat this step until the fight ends. Skate Do a jump kick by the left side of the room to hit Robot Y to the right. Just as Robot Y hits the floor, start running so that its wake-up attack misses you. If done correctly, you can grab from behind right after dodging the attack and use Skate's overhead throw. Just repeat this step until you win. Zan Jump-attack Robot Y like before to get it into position. Before Robot Y wakes up, walk or run past it at the right time for you to dodge the attack like Skate and grab from behind. Then, do the slam on Robot Y, and repeat. If you're unlucky, Robot Y might slip out of the loop for an unknown reason (perhaps timing or something to do with walking?) and hit you with its shoulder. Roo This one is rather tricky in terms of positioning and timing. First, jump kick Robot Y from the left side. If you are close enough to Robot Y as it wakes up, it will do a low kick. Jump over that, hit Robot Y with the down air attack, then do a grab attack combo quickly to knock Robot Y down. Like with Axel, this should turn prevent Robot Y from breaking your combos. Run past the wake-up attack (should be a low kick) and do a double-jab infinite. If your positioning is good enough, you can add the back-attack to the infinite. Now you can do the infinite until the boss is defeated. Shiva Start it off the same way as Axel, but the next part is using the down air attack to counter the wake-up low kick like Roo. After that hit from the down air attack, use Shiva's infinite punch (the back-attack command) until the boss is defeated. Ash Start it like Axel and Shiva, but when you land the punch, do a quick slam (Ash can't really use any other grab move). Next, try to knock down Robot Y (I used the running attack in the video) to position it. You should then run past the wake-up attack like with Skate and Zan and do your primary combo (keep pressing the attack button). I don't think an infinite is easily possible, if at all. Finally, you repeat this step until you defeat the boss.
Views: 2699 Final Crash
Streets of Rage Remake V5: No Items Usage Boss Rush - All 4 Parts
 
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Streets of Rage Remake V5 PC Unlockable: Boss Rush Mode Played as SoR1 Blaze They didn't put Rudra in the Boss Rush? That's so stupid. She should count as a Remake boss. Whatever... I did all four parts without the help of items. If you see me touching them, it's just so I can get rid of them. It's because I didn't want to end up grabbing food by accident. I didn't toss the guns at the enemies either. The items serve no purpose in this video, and I did not want them in the way.
Views: 6154 Final Crash
Streets of Rage 3 - Blaze Run
 
01:24:21
Streets of Rage 3 SEGA Genesis American (US) Version Started with 1 life on Hard Played as Blaze No Continues Used Over 100k views! Over 400 likes! ATTENTION: I would recommend having annotations turned on for this video. They contain video skips that you may want to use. It seems starting with 3 lives was not enough for me. Now, I know, I'm playing this game again, but this time I not only started with 1 life. I also picked another character, Blaze. Her specialty is throwing and slamming enemies, but she also has some attacks with nice range. There's also a glitch you can do with a sword (Which I will be showing you, of course) so that you don't waste its durability. At first, I didn't like using this character, probably because her punching is a bit slow. But, it's better to focus more on throwing or slamming. Her jump kick also helps quite a bit. UPDATE: Be sure to check out the second Blaze Run video for Streets of Rage 3: http://www.youtube.com/watch?v=utIB3VLQqVI
Views: 100777 Final Crash
Streets of Rage 3: Deathless Skate Run
 
01:20:35
Over 35k views! Over 200 likes! Now I have videos of all four original characters without dying in Streets of Rage 3, but I also plan on doing ones of the secret characters.
Views: 52149 Final Crash
Silent Scope EX ♫ Soundtrack ♫: The Last Program (Last Target Scene)
 
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Silent Scope EX Arcade Music Upload Composed by Jimmy Weckl This is for the actual final boss fight. The last thing you do in every Silent Scope game is take out the final boss by shooting him in the head. This is no exception. It's also very easy, because the scope doesn't move like in the other games. Also like in the other games, your shot determines what ending you get. I can't find a picture of the game's bad ending, so I'll have to figure this out.
Views: 1424 Final Crash
Streets of Rage 3 Playthrough on Hard - Stage 2
 
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Streets of Rage 3 SEGA Genesis American (US) Version Started with 3 lives on Hard Now here's the other unlockable character, Roo. If you didn't know you could have started the game while holding UP + B at the title screen to get him, there's another way. At some point in the video, you should see a clown (Bruce) and a kangaroo (Roo). Kill the clown only, and if you do, Roo will run offscreen and you can select him when you use a continue after dying so many times.
Views: 2158 Final Crash
Super Mario World Playthrough: World 2 - Donut Plains (Secrets)
 
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Super Mario World Super Nintendo Entertainment System Over 75k views! Here's the other part of Donut Plains showing all it's secrets. The red dots on maps indicate that it has a secret exit. You'll see a star on the map, but I will explore that at some point in this playthrough. Next video, I'll go through the third map, Vanilla Dome.
Views: 117731 Final Crash
Streets of Rage 3: Deathless Zan Run
 
01:13:41
OVER 15K VIEWS! I still want to do deathless runs with Skate and the hidden characters. I ended with City Hall, because I usually end with the Robot Factory in my videos for SoR3.
Views: 21196 Final Crash
Streets of Rage - Blaze Run (Full)
 
01:03:51
Streets of Rage SEGA Genesis Started on Hardest No Continues Played as Blaze Streamed on twitch.tv OVER 5K VIEWS! As expected, the first game in the series has the least impressive graphics, characters, and moves. However, there are some things from this game not present in the sequels. For starters, the Police Car Special was in this game only. Another thing is that it is the only game with my favorite version of Blaze. This version of Blaze is different from the ones in Streets of Rage 2 and 3. Most of her moves started out different, and she is wearing a jacket and headband. This is the only game in the series where Adam is playable. The bottle and pepper shaker weapons are exclusive to this game, and it was not possible to throw any items other than the knife or pepper shaker, so for the player to drop the current weapon, he/she has to find either throwing weapon or take a hit. Throwing the knife was even different, because pressing Attack+Jump doesn't throw items in this game. I think throwing the knife requires you to be far enough from enemies (probably about a distance of half of the screen). The only enemies that show health bars are the bosses at the end of each level. The jumping attacks were different, too. Sometimes in Streets of Rage 2 and 3, jumping kicks with one frame, like Axel's or Skate's sometimes don't hit every enemy right away. That is because they are using one frame. Blaze, on the other hand, had multiple kicking frames in her jumping kick attack, so she hits enemies normally in both sequels. The way Blaze's jumping kick attack worked was how everyone's jumping attack worked in the first Streets of Rage, because it would hit every enemy right away. While we're on the subject of jumping attacks, there was only one jumping attack in the game. There was no Light Jump Attack or Neutral Jump Attack. Last thing I will talk about are the way the characters play. They play mainly the same and have the same commands for the same amount of attacks, but with some changes depending on the character. Such differences include all the characters having different walking speeds, Blaze throwing enemies the farthest, and Adam using his series/combo end attack to knock enemies that got bounced into the air from his third punch into other enemies as they are sent flying. Starting with Streets of Rage 2, characters started to differ more, especially in terms of grabbing attacks, as characters like Max and Skate have different ways to attack, throw, or slam (not that Skate could slam) grabbed enemies. This game had 3 playable characters, but Blaze seems to be the best one because she can throw the farthest and has the most walking speed. Also, her jabs have good range. Her far throws are very good for levels with pits, which is why i try to take advantage of it, of course. She also has good range with baseball bats and pipes. This game had its flaws, being the first one, but it's not a bad game in my opinion.
Views: 14858 Final Crash
Streets of Rage 3 - Blaze Speedrun on Hard: Attempt #1 (Best Ending)
 
01:04:16
Streets of Rage 3 SEGA Genesis (Played on Emulator) 1994 US Version Character: Blaze Difficulty: Hard Ending #1 (Best Ending) Time: 57 min 08 sec (57:08) Rules (from speedrun.com game page): "Timer Start when you get the control of your character. Timer stop when you lose the control on your character." Genesis Control Scheme: 3-Button This run was NOT tool-assisted. This run can be found on https://www.speedrun.com/ Streets of Rage 3 Page: https://www.speedrun.com/sor3 Bare Knuckle III (Japanese Version) Page: https://www.speedrun.com/bk_3 Time Splits: https://splits.io/1eju Originally this video would never be released because I thought it wasn't good enough. However, I realized I could have had the world record if I uploaded it, so here it is. You can see that I made some mistakes in this run, yet somehow I managed to get a time under an hour (at least according to the speedrun.com rules for this game). If you find a video of this game with a faster time than this, please tell me in the comments or by message, because then I will have to erase "World Record" from the title and link the run. Please remember that my time is listed according to the rules from the speedrun.com page (see above). EDIT: My latest world record is here: https://www.youtube.com/edit?o=U&video_id=KEwu1sVA4Vs
Views: 3992 Final Crash
Streets of Rage 3: Roo Deathless Run
 
01:35:45
Streets of Rage 3 SEGA Genesis/Mega Drive Hard Difficulty, No Lives Lost Played as Roo Over 10k views! I picked the factory again for this run because it is quite difficult for Roo to get the best ending, considering he has very weak attacks and must defeat the final boss under a time limit. Not sure how the audio got desynced in this video.
Views: 17992 Final Crash
Streets of Rage 3 - Blaze Run #2 (No Deaths)
 
01:15:51
OVER 5K VIEWS! My first deathless Blaze run. I also used the same settings as I did in the original Blaze Run video.
Views: 8523 Final Crash
Streets of Rage Remake V5: Event Mode Fully Completed
 
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Streets of Rage Remake V5 PC Unlockable: Event Mode Done using SoR1 Blaze and some event-fixed characters Forgot that I left some custom music in. Anyways, judging by the title, the video covers all the events available after buying Event Mode in the game's Shop menu. Event Mode works like the ones in Super Smash Bros. Melee and Brawl (simply because). The game gives you a list of things to do, and you do them. There are events that let you pick a character, and there are events that pick the character for you. It's a shame that in SoRRv5, there's only sixteen events to complete. You don't unlock more events like in SSBM and SSBB, and you don't even get any rewards like in SSBM and SSBB. The only reward for completing every event is the satisfaction of knowing that you finished them all. I will probably upload the four Boss Rush rounds for my next video, when I should be doing SoRRv5 itself. I decided that, since it would be quicker.
Views: 2828 Final Crash
Streets of Rage Remake V5.0a - BKIII/SoR3 Shiva Run (Full)
 
01:21:47
Streets of Rage Remake V5.0a Played on Windows PC Started on Mania with 1 life Played as BKIII/SoR3 Shiva No Continues Mostly the same custom route as my original V5 playthrough Streamed on twitch.tv Over 10k views! V5.0a is the update for Streets of Rage Remake Version 5. There are a list of changes made to try to improve the game from the original: http://soronline.net/changelog.txt So I was waiting for people to show up, but nobody did. I would have used my microphone, but nobody was there to hear it, so I uploaded this to YouTube. I also got the Mania Ending in this video, as I didn't in the original V5 playthrough because I had the cheat where both players can pick the same character left on. I guess you can't have any cheats on whatsoever, even if it doesn't actually do anything. Anyways, enjoy this Shiva run, and make sure to follow me at my twitch: http://www.twitch.tv/corkscrewblowsor3
Views: 14155 Final Crash
Streets of Rage 3 Playthrough on Hard - End of Stage 7B & City Hall Ending
 
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Streets of Rage 3 SEGA Genesis American (US) Version Started with 3 lives on Hard In case you want the endings only, and all of them, here's all 4 endings separately uploaded by RetroDude83: Best Ending: http://www.youtube.com/watch?v=CkA4MoYUKUg Bomb Timer Fail Ending: http://www.youtube.com/watch?v=OgKn_hO4s9U City Hall Ending: http://www.youtube.com/watch?v=mPzvuAoWZeA Easy Mode Ending: http://www.youtube.com/watch?v=9d6038sJuLs
Views: 2223 Final Crash
DJ Boy (Genesis Version) Playthrough
 
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DJ Boy SEGA Genesis US Version Played on Normal, and again on the hidden Hard mode No Deaths I saw some DJ Boy videos, and I thought that it was interesting. I played the Genesis and Japanese Mega Drive versions, and I thought they were good. However, it was pretty easy, especially compared to the Arcade version. Differences between Japanese and American versions: - The intro from the Japanese version, showing the kidnapping of DJ Boy's girlfriend, Mary, was taken out of the US version. - Most of the levels have different designs and setups. - The first boss, Big Mama, had a darker skin tone in the JP version. - In the Shop that appeared after each level before the final level, there was an Ice Cream item that would increase DJ Boy's maximum health, costing 200 coins each purchase. It was not in the US version, which increased DJ Boy's maximum health after each level. - The final boss looks different in each version. - The US version gave most of the bosses something I call "break-out" moves, which are used when DJ Boy keeps knocking them away enough times. - The ending credits look different in each version. - Here is a page that lists more regional differences: http://tcrf.net/DJ_Boy_%28Genesis%29#Regional_Differences Now that I listed the differences, I will discuss the gameplay in the Genesis and Mega Drive versions. First, let my say that your amount of actions in these versions is more simplistic than that of the Arcade version. Here, you can do 5 things: - Punch (Fast Attack, Short Range, Button A) - Kick (Slow Attack, Long Range, Button B) - Jump (Button C) - Jump-Kick (Powerful Attack, Button B in mid-air, can kick behind or in front) - Crouching Double-Punch (Short Range, Buttons A+B) In the Arcade version, there weren't just punches and kicks, but there were combos for punching and kicking. Punching in this game is good for giving multiple quick hits to your enemy when they are in front of you. Kicking has longer range, and I use it to hit enemies behind me. Jump-kicking is good for the bosses, because you can knock some of them down with one. The bosses that have "break-out" moves prevent you from spamming the jump kick on them, but it is not present in the Japanese Mega Drive version. The crouching double-punch is good for close enemies. The Home versions also had a Shop system. You get coins from the levels by knocking out enemies or just finding the coins lying on the ground. The Items in the Shop: - 100 Coins: Sandwich (Recover Full Health) - 200 Coins: Ice Cream (Increase Maximum Health, not in the US version) - 400 Coins: Roller Skates (Increase movement speed) - 400 Coins: Attack Speed-Up (Increase the speed of attacks) - 500 Coins: Hat (Increase defense) - 500 Coins: Attack Power-Up (Increase the strength of attacks) - 1000 Coins: Cat (1up) You can also find sandwiches in the levels by hitting some of the little blond kids that try to kick you, or by hitting a balloon attached to a cat. Finding those will not recover all of your health, but only a small amount. Another thing is that after the credits sequence in Normal difficulty, pressing Start will put you in the hidden Hard mode. The thing with that is the fact that you still keep your money from the last game for Hard mode. I really think Hard mode should have been put in the Options menu, especially since you won't have any money to keep. I don't know any Game Genie codes for this game either. The Arcade version had combos for punches and kicks, and it also had a 360° sweep-kick instead of the crouching double-punch. The Arcade version also had another move, which was some sort of jumping spin kick. The Arcade versions did not have a Shop system, which the Home versions did. The Arcade version is also harder, as DJ Boy can only take a few hits before being knocked out, along with the fact that more enemies appear onscreen at once. The Home versions aren't really trying to copy the Arcade game entirely, because not all of the enemies and stages from the Arcade are in the Home versions. The Home versions actually have their own things that are not in the Arcade version, like the Shop system. The final fight is even different from the one in the Arcade version. VIDEO SKIPS: Skip Video Intro = 00:17 ~~~Normal Difficulty~~~ Stage 1 - City = 00:27 Stage 2 - Subway Station = 3:03 Stage 3 - Casino Streets = 5:52 Stage 4 - Construction Site = 9:13 Stage 5 - Hideout = 13:39 Stage 6 - Final Boss = 18:21 Ending Credits = 21:22 ~~~Hard Difficulty~~~ Stage 1 - City = 23:22 Stage 2 - Subway Station = 27:22 Stage 3 - Casino Streets = 30:22 Stage 4 - Construction Site = 33:15 Stage 5 - Hideout = 36:46 Stage 6 - Final Boss = 42:37 Ending Credits = 45:32
Views: 8197 Final Crash
Streets of Rage 3 Playthrough on Hard - Final Boss & Best Ending
 
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Streets of Rage 3 SEGA Genesis American (US) Version Started with 3 lives on Hard Over 15k views! You have to rescue the Chief of Police in Stage 6, and then beat Robot Y before the bomb timer runs out to get the best ending. In case you want to see the endings only, and all of them, here's all 4 endings separately uploaded by RetroDude83: Best Ending: http://www.youtube.com/watch?v=CkA4MoYUKUg Bomb Timer Fail Ending: http://www.youtube.com/watch?v=OgKn_hO4s9U City Hall Ending: http://www.youtube.com/watch?v=mPzvuAoWZeA Easy Mode Ending: http://www.youtube.com/watch?v=9d6038sJuLs
Views: 19138 Final Crash
Streets of Rage 3: Yamato "Suplex City" Showcase
 
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I had another video uploaded, but I preferred to use this one instead. Thanks to the guy that commented on my old video for the new title, "Suplex City". He jumped out one time, but I got him back in the loop easily. Not worth having to re-record again. It's important that you break the food containers at the very start of the fight, giving you enough time to start the loop right away. You must jump behind Yamato as he tries to stand back up. The timing is very precise, as you want the boss to turn around just before you grab him. There are different ways to start the loop with each clone, but it ends up being the same process each time.
Views: 339 Final Crash
DJ Boy Arcade ♫ Soundtrack ♫: Round 1.A
 
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DJ Boy Arcade Music Upload Composed by Tatsuya Watanabe and S. Aizu This plays for the first part of the first level of the game, judging by the title. All tracks that loop will be extended for 16 iterations.
Views: 4344 Final Crash
Silent Scope EX ♫ Soundtrack ♫: Sneak-In Mission (Invasion Stage)
 
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Silent Scope EX Arcade Music Upload Composed by Jimmy Weckl This is the stage that comes before the final stage. You pick one of three ways to sneak into the enemy's base. Each mission has their own challenge. The first one is done in the air, where your bullets may move in another direction a little. The second one requires you to be spotted by not a single enemy. The third one takes place underwater, where the current moves your bullets to the left, as it has the same sort of thing as the air method, but the bullets travel slower because you're underwater.
Views: 1009 Final Crash
Streets of Rage Remake V5: Safe Mode Glitch
 
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Booting the game in Safe Mode causes this glitch to happen. There's also text commentary in the video. It's a glitch for projectiles, which makes them explode. Safe Mode doesn't use audio for the computer, so I couldn't record the game's audio. EDIT: I also should have mentioned that the explosions can still hit nearby enemies and players.
Views: 438 Final Crash
Streets of Rage Remake V5 Playthrough on Mania
 
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Streets of Rage Remake V5 PC Started with 0 lives on Mania No Continues Used Played as SoR1 Blaze Custom Route SOME THINGS: First of all, if there's a point in the video where I stand still for a bit, because I hit the Caps Lock button like a jerk, AGAIN. I seriously don't even know. Oh, and another thing, I had to pause the game at another point during the recording to take care of something, but I edited it anyway, so do you really care? Third, I accidentally left a bit of custom music that I thought I had removed. I think it just happened in one stage, so whatever. Also you see the name "Glisp" in the high sores at the end of the video. That's because I didn't feel like grinding points to unlock everything, so I just got a save file. It's just that my save file got erased and I had to replace it. ABOUT THE GAME (WARNING: VERY LONG DESCRIPTION SECTION): Now here's what I think about V5. It's certainly an improvement over Streets of Rage Remake V4, that's for sure. When I decide to play the game more, since I haven't in a long time, I'll update the description to make a comparison between the two, just to get as a complete a comparison as I can going. I can say that were definitely were upgrades from V4. It had improved gameplay, which made me feel like I was actually playing a Streets of Rage game, which I am, in a sense. The Star Move system is back, as well as the "OK" Gauge for special attacks. You can turn off the timer for a more SoR3 feel to the game, now that the "OK" Gauge did make its way into V5. However, the enemies' AI seems to be harder from the original Genesis games. The ninjas, for one, are harder to hit, because they have more priority and invincibility frames. They're very annoying enemies. The AI altogether seems to be more evasive than ever. And also, there's a new Shop, which as self-explanatory as it is, is the place where you spend points you get from items in the game (Like Money Bags and Emeralds), and buy unlockable characters, cheats, and extras. Oh yeah, and there's four more new characters from V4, inlcuding the new Elle (A player's version of SoR2 Electra, and there's no SoR3 version) and Rudra characters. Rudra, in V4, appeared once in a jet scene or something like that. Now, she's actually doing things. There are extras, like the Color Editor and Survival Mode, that have been upgraded from V4. Also, there's new ones, like Event Mode (Super Smash Bros. players should like that) and Boss Rush. The Color Editor now lets you not only customize EVERY alternate palette for playable characters, but also the enemies' alternate palettes. Yeah, you still can't change the original palettes. Survival Mode, instead of one 8-round area, is now divided into four parts. They are SoR2, SoR1, SoR3, and SoRR. There are ranks that range from D to S, S obviously being the highest. Survival mode also no longer has limit to the enemies you fight, either. Oh, and there's also your 2 Player Modes (Like Volleyball, Co-op, Battle) and the SoRMaker tool, which allows you to make your own games with the V5 engine. I recommend ones such as H.U.N.T.E.R. and Las Calles de la Rabia (I did a Las Calles de la Rabia playthrough, if you want to look at that). I will also be nearly done with my mod's first version, once I fix some more problems. Overall, I recommend this fangame. It's just too bad that SEGA had to go take it down from the original download location. I wish you good luck in finding another download. VIDEO DESCRIPTION: So I didn't lose a continue, like in my Streets of Rage 3 Playthrough. That's good. It's just too bad I died where I shouldn't have, like on the helicopter scene. I thought I could do that part without dying, but I guess I will never again be as good as I was. I don't care if it's halfway through the game, I didn't want to die there. I ended up with a good amount of lives, despite poorly done parts of the video where I do a horrible job trying to survive. This run could actually be worse, but if it was, it wouldn't be on YouTube anyway. I removed the custom music and enemy palettes that I had. I'll put that stuff back, now that I finished this playthrough. I will also post a commentary on this video sometime, made up of annotations, of course. TABLE OF CONTENTS: Skip Video Intro - 0:33 Stage 1 - 2:14 Stage 2 - 11:22 Stage 3 - 17:42 Stage 4 - 30:03 Stage 5 - 37:30 Stage 6 - 48:22 Stage 7 - 57:56 Stage 8 (Final) - 1:10:07 Neutral Ending - 1:26:22 Screens of Rage -1:28:25 High Scores - 1:28:58 SoR1 BLAZE PALETTE PACK DOWNLOAD (Requested): http://www.mediafire.com/?jjwlff4gc6yd2wj
Views: 12910 Final Crash
Fight'N Rage [180602] - Deathless Long Path with Gal - Unfair Difficulty (Turbo Speed)
 
01:04:24
Fight'N Rage SebaGames PC 2017 Version 180602 (Date of update) Unfair Difficulty, Turbo Speed No Lives Lost Played as Gal (Modded Costume not in actual game) Around the time this game was released, I played and immediately enjoyed it. I must have said this plenty of times already, but this is one of the best beat 'em up games I have played since Streets of Rage 3. Gal is and has always been my favorite character because of her mobility, technique, and combos. When the game first came out, people complained that she dealt too little damage and was hard to use, but I never had issues with the character whatsoever. Over time, she has gotten plenty of buffs such as increased damage on some moves and more weapon speed. She was even given another secret move to add to her already large move set. I picked the path with the most stages in the game to make things harder and more interesting. The more stages there are, the more chances I have to die. The frame rate may get choppy in one or two brief moments, but other than that, everything is fine I think. Besides, I don't really know how to fix it and it wasn't doing that before. I should get around to having runs for the other characters at some point, as well as whatever other videos I plan for the future. Fight'N Rage Steam Page: http://steamcommunity.com/app/674520 Sebastián's YouTube: https://www.youtube.com/user/MasterNinjaFighter https://www.youtube.com/channel/UCFSuuaCiNje-d4tWCTwSGRg Gonzalo Varela's YouTube: https://www.youtube.com/user/VarelaGonzalo Dev Blog: http://sebagamesdev.blogspot.com.uy/ Twitter: https://twitter.com/SebaFighter https://twitter.com/fightnrage
Views: 2997 Final Crash
Bare Knuckle III - Big Ben Hack: Version Alpha
 
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This is only a demo and any issues should be fixed next version. You may notice a frame that this Big Ben uses that was never in BKIII or SoR3. That frame, used for the Jump+Down attack, is actually from SoR2 and edited to look like it was from this game. It was mainly a matter of applying BKIII/SoR3 shading technique, along with changing the face around. I'm no sprite editor, but this came out alright. I also never changed the color of the outfit for this hack. I was thinking of using blue or black to replace the red, or even changing the colors of his shirt to boot. I have to do that, though. Thanks to Lorenzo The Comic for fixing the crashing problem and getting Big Ben on the character select screen without the Roo code. Download: http://www.mediafire.com/?66c8iozy9oq6ady
Views: 2322 Final Crash
Bare Knuckle III: Electra Hack - Delta Version
 
07:28
Delta Version Patch Download: http://www.mediafire.com/?v5n4oaz5xzkg2xk I have decided to release the delta version early, since I am taking too much time to think of some blitz attacks and a combo end/series attack. So, I have decided to just figure out those two things and other stuff for the epsilon update, while you play with this, for now. Things changed from gamma version for the delta version: - "Punch" attack is the same as the enemy Electras'. - "Jump Down" attack is the same animation as the "punch" animation, but without the shadow around Electra's feet. - "Offensive Special" animation is the same as the enemy Electras' long-range electric whip attack. The cut-off at the end has also been fixed. - "Back Attack" animation has been revised. - "Grab Forward Attack" and "Grab Forward End Attack" are changed. The "Grab Forward End Attack" is more like Zan's unused move. - Hitboxes for some attacks are changed to match the enemy Electras'. - Damage has been changed for some attacks. - "Back Throw" move no longer has an unnecessary frame at the end of the animation. - "Jump Static Attack" animation has been revised.
Views: 1038 Final Crash
Streets of Rage Remake V5 Mod Playthrough: Golden Rage 1
 
31:43
Streets of Rage Remake V5 PC Mod: Golden Rage (Golden Axe 1 portion) Mod created by CajNatalie Played as SoR1 Blaze Done on Mania starting with 1 life No continues used Over 20k views! I remember playing and enjoying the first Golden Axe game, and thanks to CajNatalie, I can play the trilogy Streets of Rage style. I think I played the other two games like once or twice. Anyways, I also made a Tyris Flare palette for this video, so I won't be using my usual palette this time. I am thinking about doing Golden Rage 2 as well, but I don't think Golden Rage 3 has Blaze as one of the chosen heroes, so I will have to figure out another character to use if I decide to do that part. I may also commentate on this video using the usual annotations. Download: https://www.dropbox.com/s/tsqtnwtsh9xj8fn/Golden%20Rage%20New.rar?dl=0
Views: 22058 Final Crash
Streets of Rage 3 - Blaze Speedrun on Hard: Attempt #2 (Best Ending)
 
01:03:02
Streets of Rage 3 SEGA Genesis (Played on Emulator) 1994 US Version Character: Blaze Difficulty: Hard Ending #1 (Best Ending) Time: 56 min 01 sec (56:01) Rules (from speedrun.com game page): "Timer Start when you get the control of your character. Timer stop when you lose the control on your character." Genesis Control Scheme: 3-Button This run was NOT tool-assisted. This run can be found on https://www.speedrun.com/ Streets of Rage 3 Page: https://www.speedrun.com/sor3 Bare Knuckle III (Japanese Version) Page: https://www.speedrun.com/bk_3 Time Splits: https://splits.io/25od Another world record run. At about 49:38 I pressed the Windows key by accident (I run on emulator), and you can see me stop moving for a few seconds. I probably would have gotten a time actually under 56 minutes if it wasn't for that. If you find a video of this game with a faster time than this, please tell me in the comments or by message, because then I will have to erase "World Record" from the title and link the run. Please remember that my time is listed according to the rules from the speedrun.com page (see above).
Views: 890 Final Crash
Silent Scope EX ♫ Soundtrack ♫: Green Light (Mission)
 
10:24
Silent Scope EX Arcade Music Upload Composed by Jimmy Weckl Not all of the missions play this track. There's some missions that play different tracks, like the canyon and train levels. This track is played for the missions where you protect hostages, and also where you protect the President.
Views: 2787 Final Crash
Silent Scope EX ♫ Soundtrack ♫: The Glory Palace (Name Entry)
 
05:16
Silent Scope EX Arcade Music Upload Music by Jimmy Weckl This plays when you enter your name after the game ends.
Views: 769 Final Crash
Streets of Rage Remake V5 Mod Preview - Streets of Rage: Syndicate Chaos (Old Version)
 
07:58
Story: Some time after the events of Streets of Rage 3, a war between two crime syndicates wreak havoc around the city. Gang wars and murders are happening everywhere, and it's up to Axel, Blaze, Adam, Skate, Max, and Zan to stop the syndicates. Our heroes must split up into two teams, each searching for one of the syndicate bosses and bringing down the syndicates. The identities of both crime bosses are mysteries that must be solved by each team, fighting through countless waves of criminals once again on the streets of rage. If you are playing as one of the following characters, the story continues by taking the straight path in Stage 1: Axel Blaze Max (Not shown correctly in this video) For these other characters, the story continues: Adam Skate Zan (Not shown correctly in this video) After you take the designated path for your character, the groups will go to different locations from Stage 1. I am only showing the straight path, and not the alternate route. In the music credits, I forgot to put in the Title Screen Theme, so I had to do I with an annotation, so turn the annotations on for this video. It's the only annotation.
Views: 941 Final Crash
Streets of Rage 2 - Skate VS. Beach Ninjas (Mania)
 
01:50
Timing, positioning, and execution are crucial to making this work. I included two other case scenarios and answers just in case you don't get the perfect result shown in Case 1. Pay close attention to the timing and which way the ninja jumps.
Views: 73 Final Crash
Streets of Rage 3 - Chun-Li Hack Version 3
 
18:01
The SoR3 Chun-Li hack is better than ever with improved animations and attacks. This version adds new team attacks and the Kikoken, as well. There are even new sounds and voices to add to the Street Fighter II feel. As a bonus, I threw in a "Super Turbo" patch as an extra challenge, where enemies are stronger, smarter, and faster than in the original game. The Super Turbo patch also gives new color palettes to the bosses. DOWNLOAD LINK: http://www.mediafire.com/download/2baul2u65xclaa6/Streets+of+Rage+3+-+Chun+Li+Version+3.zip Thanks to Shen Jiawei for helping with sound effects. https://www.youtube.com/channel/UCkJuoT84uFabx7gdG9S3M5w On his channel, you can find various rom hacks for Bare Knuckle III, including some more Street Fighter hacks.
Views: 3917 Final Crash
DJ Boy  (Japanese Mega Drive Version) Playthrough
 
22:51
DJ Boy SEGA Mega Drive JP Version Played on Normal No Deaths The video got cut off at the end for an unknown reason. I saw some DJ Boy videos, and I thought that it was interesting. I played the Genesis and Japanese Mega Drive versions, and I thought they were good. However, it was pretty easy, especially compared to the Arcade version. Differences between Japanese and American versions: - The intro from the Japanese version, showing the kidnapping of DJ Boy's girlfriend, Mary, was taken out of the US version. - Most of the levels have different designs and setups. - The first boss, Big Mama, had a darker skin tone in the JP version. - In the Shop that appeared after each level before the final level, there was an Ice Cream item that would increase DJ Boy's maximum health, costing 200 coins each purchase. It was not in the US version, which increased DJ Boy's maximum health after each level. - The final boss looks different in each version. - The US version gave most of the bosses something I call "break-out" moves, which are used when DJ Boy keeps knocking them away enough times. - The ending credits look different in each version. - Here is a page that lists more regional differences: http://tcrf.net/DJ_Boy_%28Genesis%29#Regional_Differences Now that I listed the differences, I will discuss the gameplay in the Genesis and Mega Drive versions. First, let my say that your amount of actions in these versions is more simplistic than that of the Arcade version. Here, you can do 5 things: - Punch (Fast Attack, Short Range, Button A) - Kick (Slow Attack, Long Range, Button B) - Jump (Button C) - Jump-Kick (Powerful Attack, Button B in mid-air, can kick behind or in front) - Crouching Double-Punch (Short Range, Buttons A+B) In the Arcade version, there weren't just punches and kicks, but there were combos for punching and kicking. Punching in this game is good for giving multiple quick hits to your enemy when they are in front of you. Kicking has longer range, and I use it to hit enemies behind me. Jump-kicking is good for the bosses, because you can knock some of them down with one. The bosses that have "break-out" moves prevent you from spamming the jump kick on them, but it is not present in the Japanese Mega Drive version. The crouching double-punch is good for close enemies. The Home versions also had a Shop system. You get coins from the levels by knocking out enemies or just finding the coins lying on the ground. The Items in the Shop: - 100 Coins: Sandwich (Recover Full Health) - 200 Coins: Ice Cream (Increase Maximum Health, not in the US version) - 400 Coins: Roller Skates (Increase movement speed) - 400 Coins: Attack Speed-Up (Increase the speed of attacks) - 500 Coins: Hat (Increase defense) - 500 Coins: Attack Power-Up (Increase the strength of attacks) - 1000 Coins: Cat (1up) You can also find sandwiches in the levels by hitting some of the little blond kids that try to kick you, or by hitting a balloon attached to a cat. Finding those will not recover all of your health, but only a small amount. Another thing is that after the credits sequence in Normal difficulty, pressing Start will put you in the hidden Hard mode. The thing with that is the fact that you still keep your money from the last game for Hard mode. I really think Hard mode should have been put in the Options menu, especially since you won't have any money to keep. I don't know any Game Genie codes for this game either. The Arcade version had combos for punches and kicks, and it also had a 360° sweep-kick instead of the crouching double-punch. The Arcade version also had another move, which was some sort of jumping spin kick. The Arcade versions did not have a Shop system, which the Home versions did. The Arcade version is also harder, as DJ Boy can only take a few hits before being knocked out, along with the fact that more enemies appear onscreen at once. The Home versions aren't really trying to copy the Arcade game entirely, because not all of the enemies and stages from the Arcade are in the Home versions. The Home versions actually have their own things that are not in the Arcade version, like the Shop system. The final fight is even different from the one in the Arcade version. ======================================= VIDEO SKIPS: Stage 1 - City = Stage 2 - Subway Station = Stage 3 - Casino Streets = Stage 4 - Construction Site = Stage 5 - Hideout = Stage 6 - Final Boss = Ending Credits = I also might do the Arcade version, despite how hard I think it is. UPDATE: I discovered that this upload does not contain all of what I recorded. I must reupload it with all of the footage. UPDATE: Why the hell does this video always cut off at the end? I thought I just fixed it...
Views: 3333 Final Crash
Streets of Rage Remake V5 Mod Playthrough - Las Calles de la Rabia: Director's Cut
 
01:03:25
OVER 5K VIEWS! Streets of Rage Remake V5 PC Started with 0 lives on Mania Played as SoR1 Blaze Mod made by klares/carjz Some things: - Recorded not with Fraps, this time, but with Camtasia. - I accidentally (as well as seriously) hit the Caps Lock key once or twice as I was playing. - Ignore the white line on the right of the video, as it is really thin anyway. It's just the game's window. -I actually recorded something that fits the whole video player screen. What a strange way to start making videos of this game. I'm not starting with V5 itself, but a mod made with a tool known as SoRMaker. It's just that I already told the creator, klares/carzj, that I would do this mod as my first V5 video. I'll probably talk more about V5 when I actually play through it. I will also be doing the events and boss rushes. I haven't quite bothered to try and S rank all the Survival stages, but if that should ever happen, I'll record it. About this mod: The creator's English doesn't seem to be that good, considering the translations, but it's alright. The soundtrack is nice, and I have actually requested to get the names of each track, regardless of whether or not I know the origins of some of these tracks. The graphics were done in paint, considering that the creator has made some paint animations, which shows his experience. It has a rather cartoonish art style, but it looks bright and colorful. The mod has good enemy placement, health, etc. Since this is the Director's Cut version, being the latest one at the time, there has been some changes from the older version, which I used to play before this came out. I think that this mod is worth checking out. Original Mod Trailer: http://www.youtube.com/watch?v=fvA4oY... STAGES: Stage 1 [The City Never Sleeps] - 00:10 Stage 2 [Industrial Estate] - 06:56 Stage 3 [Damn(ed?) Hospital] - 14:53 Stage 4 [Snowy Wilderness] - 21:32 Stage 5 [ROAD RAGE] - 29:28 Stage 6 [ROBOT-X] - 39:46 Stage 7 [Final Mission: Pandora's Box] (Last) - 50:01 Stage 8 (Ending) - 1:02:32 Soundtrack: Rushing Beat Syura - Battle Bosses (Boss Stage) -Old Version- Scott Pilgrim vs The World - Another Winter (Stage 1) King of Fighter 99 - (fatal_fury_team_theme) (Stage 1 - Bar) Scott Pilgrim vs The World - The Clash At Demonhead (stage 2) King of Fighter 99 (Girls team) (stage 2 Mercadona) Beat Down: Fists of Vengeance (I don´t remember) (stage 2 media markt) Street Fighter Alpha 3 - performance (stage 3) Shin Megami Tensei: Nocturne - Demons Majin (boss stage 3) King of Fighter 99 - tears (stage 4) Rushing Beat Syura - Stage on begigning (stage 5) -Old Version- Legend of Legaia - Wanna Wanna (stage 5-2) -Old Version- Gunstar Heroes - 3 stage (stage 5-3) -Old Version- Street Fighter Alpha 3 - seek_no_escape (boss stage 5) -Old Version- Sonic 3D - gene_gadget_zone_act_1 (Stage 6) -Old Version- King of Fighter 99 - (heroes_team_theme) (lift, stage 6) -Old Version- God Hand - Yet... Oh See Mind (stage 7) -Old Version- God Hand - Please Mr.SENSEI (stage 7-2) Street of Rage Remake - Final stage SOR 1 (Stage 7-3) -Old Version- Lost Oddysey - Roar Of The Departed Souls (Stage 7-4 Battle Final) -Old Version- Director's Cut Added Music: Parasite eve 2 - (boss stage) -weird-man Scott Pilgrim vs The World - Wilderness Sabbatical (Stage 1 (Circus) Parasite eve - Gloom And Doom (Stage 3-2) FATE EXTRA Deep Sea, 15 - Battle (Stage 5-1) Sonic Unleashed Eggmanland - Night (Stage 6-1) Sonic Unleashed Eggmanland - Day(Stage 6-2) Naruto Shippuden OST Lightning Speed (Boss Stage 6) Naruto Shippuden OST Stalemate (Stage 7-1) Naruto Shippuden OST Risking it All (Boss Stage 7) UPDATE: The newest version, "Fists of the Street D.F. V1.2", has been released already, just to let you know.
Views: 12310 Final Crash
Streets of Rage Remake V4: Final Boss
 
01:15
Streets of Rage Remake V4 Bomber Games PC Done on Mania with Stage Select Footage of the game's final boss Final boss.
Views: 2342 Final Crash
DJ Boy Arcade ♫ Soundtrack ♫: Round 4
 
18:37
DJ Boy Arcade Music Upload Composed by Tatsuya Watanabe and S. Aizu Like Round 3, the last two rounds of the game each play just two tracks: the main track and the boss track. The bosses of Round 4 are clones of the first mid-boss of the game. This level also has an upper route and a lower route. Staying on the upper route requires some jumping skills, or else you'll fall to the lower route and stay there until you get to the bosses.
Views: 1145 Final Crash
Streets of Rage 3 - Chun Li Hack: Version Alpha Preview
 
05:55
My first Street Fighter hack for this game. Demo Link (Cannot advance to next stage in 1 Player mode at the moment): http://soronline.net/downloads/SOR3_Chunli.zip NEW Beta Link: http://www.mediafire.com/download/xy11wue88e100bb/ChunLi_SoR3_NEW.ips Here's a preview by Shen Jiawei: http://www.youtube.com/watch?v=kasWsM6B8b4
Views: 2820 Final Crash
Streets of Rage 3 - Axel Speedrun on Hard: Attempt #1 (Best Ending) [World Record]
 
01:04:47
Streets of Rage 3 SEGA Genesis (Played on Emulator) 1994 US Version Character: Axel Difficulty: Hard Ending #1 (Best Ending) Approximate Time: 57 min 16 sec (57:16) Rules (from speedrun.com game page): "Timer Start when you get the control of your character. Timer stop when you lose the control on your character." Genesis Control Scheme: 3-Button This run was NOT tool-assisted. This run will be submitted to: https://www.speedrun.com/ Streets of Rage 3 Page: https://www.speedrun.com/sor3 Bare Knuckle III (Japanese Version) Page: https://www.speedrun.com/bk_3 Time Splits: https://splits.io/37wd I wasn't going to upload this, but some people were requesting that I did. I'm not satisfied with this run because there were too many mistakes made that cost me too much time. I'll just try to make a better speedrun some other time, but for now I still have the world record on speedrun.com and this run is at least under an hour. If you find a video of this game with a faster time than this, please tell me in the comments or by message, because then I will have to erase "World Record" from the title and link the run. Please remember that my time is listed according to the rules from the speedrun.com page (see above).
Views: 337 Final Crash
Super Puzzle Fighter II Turbo (Arcade Version) - Deathless Playthrough with Chun-Li
 
15:53
Super Puzzle Fighter II Turbo Arcade Started on the Hardest difficulty possible with Chun-Li, without dying once WARNING: A few parts of the footage may be a little laggy. Happy Holidays, guys. I finished the video, finally. Some editing had to be done, due to recording issues. The video will be on another great puzzle game, Super Puzzle Fighter II Turbo, or Puzzle Fighter for short. Puzzle Fighter isn't really the second game of any Puzzle Fighter series. The title is like that to reference Super Street Fighter II Turbo. There is not only SF2 characters, like Ryu, Chun-Li, and Ken (Ryu and Ken are from SF1, though). There are also characters from other fighting games, like Sakura from SF Alpha, and Morrigan from Darkstalkers. The game also has some secret characters, as well. I can try to get footage for a battle with one of those secret characters. It's one that doesn't appear in 1P mode, until you meet some requirements, or learn the secret code for the character, which this description contains, along with the other two secret characters'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secret Character Codes: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Akuma (1P) = Hold the 1P start button, highlight Morrigan, and press Left, Down, Left, Down, Left, Down, HOLD Left and press Button 1 or Button 2. Akuma is from SSF2T. Akuma (2P) = Hold the 2P start buttons, highlight Felicia, and press Right, Down, Right, Down, Right, Down, HOLD Right, and press Button 1 or 2. Dan (1P) = Hold the 1P start button, highlight Morrigan, and press Down 13 times, then press any of the two buttons. Dan is from SF Alpha. Dan (2P) = Same as 1P, but hold 2P start and highlight Felicia, when you do it. Devilot (1P) = Same as the Dan(1P) code, but wait until the timer reaches "10". Devilot is from Cyberbots, another Capcom fighting game. Devilot (2P) = Same as the 1P code, but hold 2P start and highlight Felicia, when you do it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Stage 1 = 1:06 Stage 2 = 3:07 Stage 3 = 4:15 Stage 4 = 5:17 Intermission = 6:26 Stage 5 = 6:40 Stage 6 = 8:08 Stage 7 = 9:47 Stage 8 = 10:39 Final Boss = 12:37 End Credits = 14:07
Views: 2178 Final Crash
Silent Scope EX ♫ Soundtrack ♫: Bull's Eye 2001 (Shooting Range)
 
11:24
Silent Scope EX Arcade Music Upload Composed by Jimmy Weckl At the stat of the game, you can between Story mode, or Shooting Range mode. This is the theme for Shooting Range mode.
Views: 1546 Final Crash
Fight'N Rage (171128) - Unfair Turbo Speedrun with Gal #1
 
50:29
Fight'N Rage SebaGames PC 2017 Version 171128 (Date of update) Unfair Difficulty, Turbo Speed No Continues Used Played as Gal (Modded Costume not in actual game) The speedrun.com page has been up, so I decided to do some speedruns of the game on Unfair Turbo. I started with my favorite character, Gal, who has been given a few damage and weapon buffs in one of the more recent updates. The intro was edited in solely to show the version of the game because every version of the game is different, no matter how much. This run is NOT tool-assisted and no cheats were used. The only mods I have on my game are costumes and a save file with all of the shop items unlocked (because my old save got lost). The gameplay is not changed in any way. The costume I made is not found anywhere in the game. It was inserted by me as a mod. It is the only change I made to the game. Thanks to G-Bit for info on changing costumes. How to replace game files like costumes (tutorial also by G-Bit): https://imgur.com/a/0ihre Fight'N Rage Speedrun.com Page https://www.speedrun.com/fightnrage Fight'N Rage Steam Page: http://steamcommunity.com/app/674520 Sebastián's YouTube: https://www.youtube.com/user/MasterNinjaFighter https://www.youtube.com/channel/UCFSuuaCiNje-d4tWCTwSGRg Gonzalo Varela's YouTube: https://www.youtube.com/user/VarelaGonzalo Dev Blog: http://sebagamesdev.blogspot.com.uy/ Twitter: https://twitter.com/SebaFighter
Views: 686 Final Crash
Streets of Rage 2 - 1cc with Skate on Mania Difficulty
 
01:23:54
Streets of Rage 2 SEGA Genesis 1992 Played as Skate on Mania 1 credit clear starting with 1 life Wow, I can't believe I actually managed to win under these conditions. Anyways, this is Streets of Rage 2, one of the most popular beat'em ups ever released. This game may be generally seen as the best Streets of Rage game, but in my opinion, it's the worst. This game suffers from collision detection issues, some questionable design choices, sluggish movement and combat, and quite a few irritating bugs. There are times where I will try to hit an enemy and my attack does not hit. I do not like the lack of pits and other hazards compared to Streets of Rage 1 and especially Streets of Rage 3. Skate is the only character who is allowed to run, which makes no sense. I get that he is supposed to be the fast character, but that doesn't explain why the other playable characters can't run too, especially when Streets of Rage 3 came out afterwards and allowed all playable characters to run. But hey, at least the character I picked for this video can use that ability. Team attack moves and grab reversal throws are absent from this game, but were thankfully both added back in Streets of Rage 3. Grab reversal throws would really have helped combat bikers, one of the tougher enemies in the game. Streets of Rage 1 and 3 have their flaws without a doubt, but Streets of Rage 2 to me has the most flawed gameplay of the three Genesis games. Despite these problems, there are also some good things about this game. One of the most noticeable improvements during the jump from Streets of Rage 1 to 2 is the overall presentation. The game has very good graphics, sound effects, and music. There is more variation among the playable characters and enemies. There are more difficulty levels to pick from too, including the secret Very Easy and Mania difficulties. The playable characters have more moves, some of which can deal some big damage, which Streets of Rage 3 sadly cut back on. The enemy placement is well organized in each level, so the game progresses nicely in that regard. Streets of Rage 2 is flawed in plenty of areas, but the game manages to shine in others. Still, I personally feel that the good does not outweigh the bad, so I prefer Streets of Rage 1 and especially Streets of Rage 3 to this game. However, if the flaws I mentioned were fixed, it would be a much more enjoyable game.
Views: 513 Final Crash
Fight'N Rage (171128) - Unfair Turbo Speedrun with Ricardo [World Record]
 
46:10
Fight'N Rage SebaGames PC 2017 Version 171128 (Date of update) Unfair Difficulty, Turbo Speed No Continues Used Played as Ricardo (Modded Costume not in actual game) The speedrun.com page has been up, so I decided to do some speedruns of the game on Unfair Turbo. This run was made with the most powerful character, Ricardo. The intro was edited in solely to show the version of the game because every version of the game is different, no matter how much. This run is NOT tool-assisted and no cheats were used. The only mods I have on my game are costumes and a save file with all of the shop items unlocked (because my old save got lost). The gameplay is not changed in any way. The costume I made is not found anywhere in the game. It was inserted by me as a mod. It is the only change I made to the game. Thanks to G-Bit for info on changing costumes. How to replace game files like costumes (tutorial also by G-Bit): https://imgur.com/a/0ihre Fight'N Rage Speedrun.com Page https://www.speedrun.com/Fightn_Rage Fight'N Rage Steam Page: http://steamcommunity.com/app/674520 Sebastián's YouTube: https://www.youtube.com/user/MasterNinjaFighter https://www.youtube.com/channel/UCFSuuaCiNje-d4tWCTwSGRg Gonzalo Varela's YouTube: https://www.youtube.com/user/VarelaGonzalo Dev Blog: http://sebagamesdev.blogspot.com.uy/ Twitter: https://twitter.com/SebaFighter
Views: 278 Final Crash
Streets of Rage 3 -  Deathless Axel Run #2 (Full)
 
01:28:03
This went better than the last one.
Views: 5348 Final Crash
Bare Knuckle III - Electra Gamma Hack
 
11:12
Earlier, I showed off the beta version of my hack to replace Zan with Electra in Bare Knuckle III. This update includes an icon and temporary potrait. I also gave her a voice of her own to replace Zan's voice, and the running animation is no longer two frames. I also modified some of the damage done from some moves. Patch Download: http://www.mediafire.com/?8d53ch32tvnkc14 I can't seem to make one for SoR3, because Pancake keeps glitching out the graphics every time I come back to it. What I don't understand is how it doesn't happen to this. I wonder if the graphics glitching up has to do with picking either BKIII or SoR3. Anyways, I was also planning on changing Skate/Sammy to Mifune, the ninja enemy.
Views: 1413 Final Crash
Streets of Rage 3 - Zan Speedrun on Hard: Attempt #1 (Best Ending)
 
01:02:01
Streets of Rage 3 SEGA Genesis (Played on Emulator) 1994 US Version Character: Zan Difficulty: Hard Ending #1 (Best Ending) Time: 54 min 22 sec (54:22) Rules (from speedrun.com game page): "Timer Start when you get the control of your character. Timer stop when you lose the control on your character." Genesis Control Scheme: 3-Button This run was NOT tool-assisted. This run was submitted to https://www.speedrun.com/ Streets of Rage 3 Page: https://www.speedrun.com/sor3 Bare Knuckle III (Japanese Version) Page: https://www.speedrun.com/bk_3 Time Splits: https://splits.io/2mzi Despite plenty of mistakes, I managed to claim another world record with another character, Dr. Zan. I have plans to take the world records for Axel and Skate as well, though I'm not sure when I'll get to it. World Record Beaten by Anthopants: https://www.youtube.com/watch?v=Pc1n2Dby1ek
Views: 343 Final Crash
Super Puzzle Fighter II Turbo Supercade Matches: VS oldgamer
 
41:30
I was fortunate enough to find a Puzzle Fighter on Supercade, but there's still nobody on the HD Remix.
Views: 197 Final Crash